Soccer by KoyamaGo for Minecraft Bedrock Edition recreates football mechanics using unconventional game systems. The map uses an armadillo as the ball, creating unique gameplay that differs from traditional sports maps in Minecraft.
Activating the start button randomly assigns players to teams and teleports them to their respective goals. The color of the nearest goal determines team assignment. A scoreboard on the right displays the current match score between teams.
Ball control works through proximity to the armadillo. When a player stands near the "ball," it follows their viewing direction and moves with the character. Control isn't absolute - opponents can steal possession by getting closer to the armadillo than the current controller.
Jumping causes damage and loss of balance, discouraging vertical movement. This mechanic forces players to focus on running and maneuvering, mimicking real football where ball control happens at ground level. The limitation creates gameplay that emphasizes positioning and movement timing over complex controls.
Victory comes from getting the armadillo-ball into the opponent's goal to score. Players need to coordinate team actions, create passes, and defend their own goal using the limited available actions. Team coordination becomes important since individual control is contested and can be broken by opponent proximity.
The map supports multiplayer matches and creates competitive football atmosphere within Minecraft's gameplay constraints. The proximity-based control system means positioning and player coordination matter more than individual mechanical skill.
You can download Soccer by KoyamaGo for Minecraft Bedrock Edition to play football matches using these custom mechanics. It's a sports map that adapts football gameplay to Minecraft's systems through creative use of mob AI and proximity detection.
File | Filesize | |
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1ca-futebol v1.mcworld
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81.32 KB |
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