Mo Ruin Structures scatters sixteen new sets of ruins across the Overworld. They generate on their own as you travel, so the reward for walking in an unfamiliar direction stops being just another village. What you find in them is rolled fresh each time rather than fixed.
The ruins split into two tiers. Six of them are substantial builds with layouts of their own and chests worth the detour, the kind of thing that justifies stopping to clear out properly.
The other ten are small and deliberately modest. They sit as half-collapsed fragments in the landscape with light pickings inside, close enough to vanilla ruins that they read as part of the terrain rather than something bolted on.
Leaving a ruin to the usual overnight mob spawns is unpredictable, so the add-on supplies its own residents. Dungeon zombies and dungeon skeletons are tied to these structures, which means a ruin comes with its own occupants instead of standing empty until nightfall. Walking in unarmed is not the plan.
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