MOB Farm Updated II

MOB Farm Updated II

Published on January 1, 2023
By Mikeoz28
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MOB Farm Updated II MOB Farm Updated II

Description

Here we are again another update I found the collection chamber was not flushing out properly, I have known this for some time. I have redesigned that made the bigger and make sure it is part of a sphere, concave part that is. Next problem those damn witches a 30 block drop does not reliably kill a witch. We now have a 40 block drop. On testing it kills the witches far more reliably fact I haven't seen it fail yet. To be doubly sure though a which hanging around will eventually walk into the ultimate death, I have provided a hole so that they will fall out the bottom of the world. Consequence was though it is now a long way on one floor to another. There is now a two level player elevator to get from one floor to another. The item elevator had to be extended and is now 41 blocks high. Warning there is now a bit less than 30 command blocks in the creation. MCEdit does not update command blocks properly if you rotate when making the insertion. The person elevator on use then will put blocks in the wrong place.
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Hi beginning of this year March to be precise I put up a mob farm which has been downloaded over 100 times. Recently I thought I might update it and here the result. There are various features that I thought those of you that were interested might appreciate. There are too many features that I have adapted from others to give them all due credit. Suffice it to say none of the Redstone mechanisms in this are in fact my own but are adaptions. In the collection part I have added witches and found they are very difficult to kill. Tried squashing them with pistons immersing them in lava but these did not reliably work so the only choice was the big drop. This created collection complications so there is an item elevator that will automatically transport items about 33 blocks upwards into the sorters. You may be wondering why I persisted with the lava for other mobs the catch is the behaviour of slimes, a large slime will drop 30 blocks but just clogs up the works because it breaks into four of slimes not into slime balls. Once the dropped items get into the sorters obviously they are are separated into the various categories. These are then transported with chest carts to the final storage. The design has three large chests per item. Depending on your rail system you could transfer your loot a long way from the farm. Final note there is a peculiar mechanism at the bottom of the upper collection hoppers. This is there because of baby zombies they go through the system get trapped in that area and clog the works up I have put a water stream which moves them into a lava pit. PS Position spawn height at level 55 and make sure biome is swampland.
Download: MOB Farm Updated II schematic for Minecraft
Format Size Use with
.litematic
mob-farm-updated-ii.litematic
67.68 KB Litematica (Java) β€” more Litematica schematics
.schem
mob-farm-updated-ii.schem
3.88 KB WorldEdit / FAWE
.schematic
mob-farm-updated-ii.schematic
10.62 KB Legacy / online installer
Install this build directly on your Minecraft map
Auto-converted from the original format; container contents (chests, signs) may be missing.
  1. Put the downloaded .litematic file into the .minecraft/schematics/ folder.
  2. In game, press M to open the Litematica menu and choose Load Schematics.
  3. Select the file in the list and click Load Schematic.
  4. Position the placement where you want it and build β€” or paste it instantly in creative with Easy Place mode.
Requires the Litematica mod (Java Edition). More builds: Litematica schematics.

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